Post by Natasha Ebonlocke on May 26, 2021 20:21:22 GMT
(( Please bear with me as I stumble and bumble through this part. I've never recruited, or made, anything like this before. Many edits likely to follow. Suggestions welcome! ))
Welcome to the Whitewind Company!
Who or What is the Whitewind Company?
The Whitewind Company is a recently-founded organization headed by Lady Cellica "Ciel" Whitewind. Lady Whitewind, herself, is a noble of Stormwind, but at heart, she is a merchant and adventurer! But, she finds adventuring and marketing to be so boring alone; as such, Ciel decided to found this company in order to provide goods and services to the good citizens of the Alliance. The Company's main goal is simple: Profit, Nurture, Prosper!
What Does the Whitewind Company Do?
The Whitewind Company will be undertaking fairly regular expeditions to procure goods or perform other functions necessary to the Company's operations, often undertaking adventures with some greater or lesser degree of risk in the process. The goods will be sold everywhere from the Auction House to the various markets with vendor stalls that spring up on occasion throughout the area.
What Does the Whitewind Company Offer its Friends and Allies?
Individuals, other companies, and guilds of other kinds befriending the Whitewind Company will find friendly people, adventures* to foreign lands, fair and profitable commerce, and kind, loyal friends one can count on!
What Does the Whitewind Company Offer its Employees?
Employees will gain a position as a Merchant, Researcher, Healer, Craftsman, or Freelancer. There will always be the option of overlapping into another role, particularly during Company expeditions, though an employee's primary role will be paramount to their position. A substantial pay, a wide variety of terrific benefits, and endless opportunities for travel and adventure is part and parcel for a Whitewind Company employment package.
What Are the Five Roles All About?
The aforementioned five roles -- Merchant, Researcher, Healer, Craftsman, and Freelancer -- each have clearly defined parameters. As mentioned, each employee is free to take up an additional task from time to time in another role, but their primary role will define their primary duties.
Merchant
A Whitewind Company Merchant is the lifeblood of the organization! They are the ones bringing money into Whitewind. Their duties include market research, material acquisition, craftsmanship, outsourcing, product peddling, playing the auction house, attending markets as a vendor with a stall and a product, and general profit altogether. Ability to travel far and wide quickly is a plus, and travel expenses are paid for by the Company!
Freelancer
A Whitewind Company Freelancer is the company's defense corps! The work involves security detail, acquisition of goods from dangerous areas, bounty hunting, out-of-company contracts posted by other guilds or individuals, and miscellaneous missions involving combat or other dangers. This is another role involving heavy travel paid for by the Company!
Researcher
A Whitewind Company Researcher is the company's eyes and ears! Researching market trends, new types of goods, and is involved. Scouting for new business opportunities is a necessity for the Company. Intelligence operations and intelligence analysis also falls within the purview of a Whitewind Company Researcher. Research may include everything from researching through a library, scanning the auction house or markets, and travel to foreign lands to meet and research other operations with the goal of profitable trade with that organization. As always, all travel expenses paid for by the Company!
Healer
A Whitewind Company Healer tends to the wounds, illnesses, and injuries of not only the Company's employees, but also those they encounter in Stormwind or in the world or worlds beyond. The healing work is charity; the only service the Company offers completely gratis. Their work can involve a wide variety of things, including physical mending, mental mending, spiritual mending, pilgrimages, and carrying out company charity work. Travel, of course, is paid for in full by the company!
Craftsmen/Craftswomen
A Whitewind Company Craftsman or Craftswoman is the Company's in-house source of crafted goods. Just like the name implies, a Company Crafter would be responsible for using goods procured by others in the Company to craft products into items that are in demand. This they will do when the price of goods is lower than the price of the finished item, thus turning the company a profit. Crafting is done in local workshops owned either by the Company, or by the Craftsman or Craftswoman; thus, travel is not necessary. However, if the Crafter must travel to a location where there is a special workshop or item (specialized transmutation labs, the Obliteron Forge, et cetera) to complete their item, or if they are traveling while overlapping into other roles, travel is still, of course, paid for in full by the Company!
Who Leads the Whitewind Company?
The Whitewind Company Founder is, as previously stated, the Lady Cellica "Ciel" Whitewind, a Stormwind Noble. Other leaders are CEO Nahlia Lifebloom and Lead Researcher Natasha Ebonlocke, each with various duties within the Company.
Is the Whitewind Company Really For Me?
The Whitewind Company hopes to be for everyone! Our goals in expansion and growth necessitate the recruitment of all and sundry! If you feel you would thrive on thrills and adventure, profit and success, fun and friendship and comradery, then the Whitewind Company is for you! See a Whitewind Company leader today!
*All adventures undertaken at adventurer's own risk. The Whitewind Company is not responsible for loss of life or limb. See Nahlia "Nah" Lifebloom with any complaints or need of sympathy. She's good for that.
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(( OOC Note: The Whitewind Company will have regularly-scheduled events with a /roll system. This will be a D20 system with modifiers that are being written by Nahlia "Nah" Lifebloom. At present, we'll be using some basic D20 rolls, but we do soon hope to implement our modifiers system. Event date and times are still being nailed down at the time of this posting, but it looks like Tuesday or Wednesday looks best for all involved thus far, beginning at 4:30ish server time/7:30ish EST, going through 7:30ish server time/10:30ish EST. Feel free to post in the OOC forums, or contact a member ingame, with any questions or comments! We hope you enjoy playing with us, member or not! ))